Before joining Within3, projects were worked on in Adobe Illustrator and Photoshop. One of my first recommendations when joining the team was the use of Figma. I had used Figma and a company design system in a previous job, and quickly wanted to mimic that experience. Building and working on a design system was one of my favorite go-to projects, because it helped align the designers in reusing components to help create a unified product suite.
The first iteration of the Within3 Design System (W3DS) came when one of the Within3 products, Group Engagement Application, got its first redesign in over 12 years. This new look made it more modern, more accessible, and gave us the opportunity to grow our UI skills. This Design System 1.0 was pretty rough, as I was discovering the ins and outs of how to set up a design system and how detailed I wanted this design system to be. A big learning experience was that with W3DS v1.0, I had made components at the "organism" and "template" sizes of the Atomic Design methodology, instead of focusing only on "atoms" and "molecules." I found other designers, and myself, constantly detaching the components to work on them, which defeats the purpose.
Version 2.0 of the W3DS was a major upgrade that focused on the smaller elements and was available for the designers to build what they needed without having to detach anything.
Besides W3DS, which was used for the front-facing product design, there were also mini internal design systems for internal dashboards and management interfaces, as well as a system for logos and branded elements, before that was absorbed into the W3DS.